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The Armor in Absolver is referred to as "Protections", a sub-category of Equipment, and are split into the following categories:

  1. Mask
  2. Elbow
  3. Shoulder
  4. Undertop
  5. Overtop
  6. Gloves
  7. Belt
  8. Trouser
  9. Shoes

Each type of protection carries their own set of cut and blunt protection values, as well as a corresponding weight value. In general, the higher the protection values, the heavier the item is, and this will slow down your character's speed, rate of stamina regeneration as well as damage (for moves that has damage scaling with mobility). Likewise, lighter clothes tend to have lower protection, but grant the user higher mobility.

Mobility can be categorised into "Fast", "Medium" and "Slow". Fast entails a mobility value of at 25-30, medium means a value of 15-25, and slow means 15 and below.

Additionally, some gear are part of armour sets.